[Devlog] Abilities & Projectiles Tests
2022. 10. 25. 11:23
Game Devlog
Hello I'm Developer Litkey! Today I'm here to present the ability system and projectile tests I made. Some of the basic abilities are Slides and SuperJump. Sliding Preview: SuperJump Preview: Now let me show you some interesting projectile asteroid effects Now let's talk about actual script! Extra: Ability.cs public class Ability : ScriptableObject { [Header("Debug")] public bool showLog; public..
[Devlog] Lobby, MatchMaking, and Relay server
2022. 10. 20. 02:04
Game Devlog
Hi, I'm Litkey. What me and my teammates did for fast few weeks: - Setup Multiplayer environment (Netcode for GameObjects (Unity Gaming Services)) - Made lobby and relay server - Synced VolleyBall for server and client environment - Playtested up to 4 vs 4 environment - Made Menu Scene Once you Create the room, the Join Code will display on top left side of your screen. HeartBeat: to not lost co..
[Devlog] - 10/2/22 VolleyShot (Unity3D)
2022. 10. 3. 11:11
Game Devlog
Hi, this is Litkey I am working on a Volleyball Shooter Multiplayer game and I wanted to share it with you all. I am working with 2 other programmer friends, 3 in total. We just launched the project First few weeks, we worked on Host and Client. After we set up the basic multiplayer environment, we start making basic mechanics of our game which includes: - VolleyBall - Scifi Abilities - Shooter ..
[Devlog] - 08/13/22 Inventory, LootTable, Scriptable Objects
2022. 8. 13. 18:35
Game Devlog
Hello Everyone, I'm Litkey. I am going to show how my inventory, loot table, item drops are made using Scriptable Objects. I have seen the video about the Game Architecture using Scriptable Objects. It was truely amazing that scriptable objects can be used as a reference sheet and it will never lose its reference unless it is deleted. Thus no need to worry about losing dependencies. Although..
[Devlog] - 07/23/2022
2022. 7. 24. 00:26
Game Devlog
Hello Everyone, I'm Litkey. Let me introduce my game: Talent raise. It is a mobile Idle simulation RPG. DESIGN VIEW Let me show you some of the initial designs to keep you interested. This was the first design of the UI, and it was complete failure since it does not have any straightforward understanding of what each stats do. This was the second prototype of how the UI looks. The Left is Stats ..